
Pearl of the Orient: After negotiations over the British handover of Hong Kong between the UK and China fell apart, the PRC has decided to take the islands by force, opting to declare war on the UK in an invasion of Hong Kong, you take control of the British, Canadian and Australian task force sent to defend the islands until reinforcements can arrive in 10 days.
Wargame red dragon campaign guide series#
Dragon: After a series of events that arose tensions between the People's Republic of China and the USSR, war is on the horizon, poised to strike first, you take command of Chinese and North Korean troops to strike the port of Vladivostok in a deadly border conflict.
Busan Pocket: After a protest calling for Democracy in South Korea in 1987, the North Korean Army launches an invasion of Korea, in a surprise attack, and has managed to push the South Korean Army all to way to the Busan Pocket.List of Wargame: Red Dragon Campaign includes Dragon with an additional campaign released as a DLC that takes place during the Second Korean Warīattlegroups in Red Dragon are smaller in size compared to AirLand Battle, with units splitting into smaller units like Companies into the bigger units like Regiments and as mentioned before, Air units are now split from their battlegroups into their own squadrons, instead of being attached to each unit. The story takes place either in the Korean Peninsula in Busan Pocket, the Island of Hong Kong in Pearl of the Orient, Japan in Climb Mount Narodnaïa or the Russian Far East in Bear vs.
In Red Dragon the story and gameplay of the campaign is largely the same as AirLand Battle albeit with things like the separation of Air and Land units into their own squadrons, the addition of Naval and the removal of Strategic Supports. Since the campaigns are only a few days long, this option must be used sparingly.Ĭasualties sustained by units are permanent and persistent for the duration of the campaign. It restores 1 initiative and 1 morale over 1 day, providing the unit does not act(or get attacked) during the day.
R&R (rest and refit) is an order that can be given to any unit (and automatically issued to inactive units on the map. Units suffering a defeat and dropping to 1 morale are routed and destroyed if forced to fight again. Units dropping to 0 morale are destroyed. Draws at the end of battle give -1 morale to both sides. Morale change after battle can be from +3 for total victory to -3 for total defeat.
Morale directly affects how much losses the unit can take on the battle map to be defeated.
Morale is the will of the unit to fight. There is no extra penalty for having to fight with 0 initiative, although insufficient deployment points can significantly complicate things. Initiative is lost after every battle, regardless of outcome. Initiative measures how capable the unit is of mounting an offensive and affects the starting deployment points on the battle map. Morale and initiative are the two important unit characteristics on the strategic Battlegroups vary enormously in size and composition and range from small mobile commando regiments to elite tank brigades. Available reinforcements can be deployed in any order, as long as the player has enough points. Strategic deployment points are given each day based on the strategic provinces held.In addition, the player (and AI) can call strategic actions like air strikes on enemy provinces to improve his chances of victory.Įach campaign gives a player a small starting force, with reinforcements gradually arriving and becoming available for deployment. On the campaign map the player deploys brigades and regiments with deployment points similar to how the deployment on the tactical map. 4 different campaigns take place in Scandinavia. In Airland Battle the storyline campaign abandoned for a dynamic campaign map. The missions, in order, during the Single-Player campaign, will be listed here, and on a 'Missions' page template. You play as the NATO in Brüder gegen Brüder, ABLE ARCHER, and Fatal Error while you play as the Warsaw Pact in Dabrowski's Mazurka and Wasteland. The solo mode in Wargame is divided into 4 Campaigns (aka Operations), which are: Brüder gegen Brüder, Dabrowski's Mazurka, ABLE ARCHER, and Wasteland. The singleplayer story of Wargame: European Escalation takes place during the small conflict between the two Germanies which will eventually spark the 3rd World War, to the aftermath of a nuclear holocaust which wiped out most European cities. 3.1 List of Wargame: Red Dragon Campaign includes.